The Heroes Code
Be inclusive, fun & safe!
 All D&D Briar Guard Heroes participants are here to have fun and should feel safe and included at all times. All participants (Including individuals providing adult supervision, players, Dungeon Masters, and organizers) are expected to adhere to this Code of Conduct.  Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.    

Basic Expectations:    
 - Children: This is not free babysitting.  All Youth Under 16 need to bring adult supervision.  All Children under 13 must have a ticketed adult sitting with them at a table.    
 - Leaving: When leaving, please start by picking up after yourself and check out with one of the event coordinators. That way we know when you have left and do not worry.  

Remember that we are guests in a place of business and should behave in a respectful manor.   

Behave like a Hero: In action and word   
 - Personal Property: Be responsible for your own belongings, if it’s important to you don’t leave unsupervised. On the other side of this, if it is not yours don’t touch it without permission.   
 - Profanity: You are hero adventurers, as such we expect you to conduct yourself appropriately. Refrain from foul or inappropriate language and gestures.   
 - Social Media: Discourage others from using social media to bully, shame, or intimidate other participants.    
Venue: Remember our venue, Ettin Games, is a place of business. Items in stock for sale are not readily available for use until purchased. Further we should support this business with purchases whenever possible.  
 - Aggression: Aggressive behavior in unacceptable & not permitted. This includes threats of or actual physical aggression, using racial, gender, or cultural slurs against another participant, and otherwise harassing other participants.   
 - Content: DM’s and players alike will avoid vulgar, sexual, or mature language and themes.   

Be aware like a Hero: Be present   
 - Electronic Devices: Using your devices at the table is distracting for both the players and our DM’s who have spent time and effort (and in some cases money) to prepare the adventures for you. Be respectful and honor their efforts. If you need to make a call or send a text please excuse yourself and do that away from the table. This applies to all participants, both youth and adults. 
 - Rules Lawyers: Follow the DMs lead, avoid arguing with the DM or other players over rules. (if there is discrepancy during the game session, please speak with your DM after the session or during a break in a respectful manner.)   
 - Discussion Etiquette: Let other players speak & avoid talking over others. Allow other players to get attention from the DM.   
 - Dolphining/Distraction: Avoid excessive cross-talk that is not relevant to the adventure being played. If you feel the need to fidget please bring a quite, non-obtrusive tool intended for that purpose.   

Compose yourself like a Hero: Be the role   
 - Hygiene: All should practice some level of personal grooming and hygiene in order to not have offensive body odor. That being said, other participants may be sensitive to strong scents so please to not make use of excessive colognes, perfumes, or strong-smelling sprays.   
 - Dress appropriately: primarily meaning no inappropriate language or artwork being displayed on clothing, hats, bags, etc.   

What should a Hero do?: Taking action   
 - Feel Safe: Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.   
 - Help your Allies: Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions.   
 -  Seek Help: If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Dungeon Master or organizer of the event immediately.   
 - Call the Guard!: The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer. The organizer has the right to remove a disruptive or aggressive player or Dungeon Master from the play area or premises.       

Violations of this Code of Conduct may be grounds for immediate removal from the play area and the premises. If there are repeat behavior issues you may be required to bring adult supervision or asked not to return.